Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self and believe games are the basis of the future virtual worlds.
Developers face a variety of risks in game development – from game design to production speed to launch scale. With SpatialOS, we aim to offer the next generation game development technology that helps reduce those risks and enables innovation that is vital to the future of games.
We believe China is leading the world in gaming, and that the next generation of game worlds will be developed by the prosperous Chinese Game Development Community. We are looking for talented individuals to join our Shanghai Office, our core hub and headquarters for APAC Operations.
我们的团队的贡献主要在虚幻 Unreal GDK产品的核心功能，包括移动和分区支持。我们跨平台工作，以提供简单而强大的解决方案。我们相信高质量，一直努力提高产品的质量、工作的质量和我们自己的质量。
“Provide best-in-class gaming experiences for customers using the UnrealGDK. This means supporting all platforms which are supported by Native Unreal, including Android, iOS, PC, Mac, and consoles. We are growing our expertise of both Unreal and SpatialOS so that we provide the best possible solutions to our market. Our on-going commitment to mobile means that we are always available to solve mobile specific issues. Our future focus is to deliver high-value UnrealGDK features to our markets with ever increasing quality.”
Our team contributes to core features of the UnrealGDK product, including mobile and zoning support. We work across components to provide solutions that are simple yet robust. We believe in high quality and we strive to always improve the quality of our product, the quality of our work, and the quality of ourselves.
Our team works directly with our first party studios to provide key functionality in the Unreal GDK. This work has included developing workflow improvements for building and testing Unreal games on mobile devices as well as participating in weekly playtests to understand how the mobile gaming experience feels. Most recently, our team has been developing zoning specific test scenarios in Unreal example projects to understand and measure performance of our zoning technology. We will be working with our first party studios to ensure the zoning specific features meet their necessary performance requirements. We directly impact the customers by delivering features that enable them to build amazing games.
and understanding of Unreal Engine 4, our team will be primarily focused on customers using the Unreal GDK, your knowledge of Unreal will be vital for implementing feature requests and improving our Unreal GDK product.
C/C++ expertise, while we expect you are versatile enough to work with any language, our primary development language will be C/C++, your expertise will ensure that we raise our bar of quality as we deliver great value to our customers.